Probe
- Role
- Intelligence
Cheap eyes: explores anomalies and spies. Does not fight.
- In combat
- No advantage against any ship. The Fighter and the Corvette hunt it with an advantage.
- Recognised by
- V antennas
Ships are built in the Shipyard. Each entry gives the ship's role, what it does, what it is strong against in combat and what counters it, and the feature that makes its silhouette recognisable. They are the same texts the game shows; if one is not ready to be published yet, the entry says so.
Cheap eyes: explores anomalies and spies. Does not fight.
Moves resources between your planets.
The budget ship: cheap, plentiful, and the counter to Bombers.
An upgraded fighter: more shield and more shots per round.
Founds a new colony. It is consumed on arrival.
Collects the debris from a battle: the war economy.
The first line ship: the backbone of the main battle.
A heavy line ship with point defence against fighters.
Supplies Helium-3 to the fleet in flight: it extends the range.
Repairs the hulls of the fleet, stationed or in flight.
A laser line ship: heavy damage against armour.
A few torpedoes per battle, deadly against big ships and defences. Fragile.
The first capital ship: a huge hull and point defence.
Carries its squadrons inside: escorts capital ships without hundreds of fighters.
The fast capital ship: it catches whatever flees.
Shields so strong that small shots bounce off.
The more planets you have, the more you can field. While it lives, anyone who flees is pursued for longer.
An unarmed ship from portal engineering. You can only have one.